Have some new ideas for the Pascalito Orb engine.
Just gonna hammer them all down.
Like this.

So this is a 2D plane spanned over a cylinder platform.
And on this 2D plane would then be a lot of Pascalito Orb Chips like this.
Like this, maybe even.

Now the energy release is punctual from the 2D plane so it moves a bit funny you can call it, it is a bit funny yes.

The jumping is something that would need to be fixed with perfect timing but by default it has this jumping characteristic to it, it just jumps up and goes down and jumps up and goes down and jumps up and goes down always forever like this so like a jellyfish.

So you would need to get the Jellyfish characteristic out of it with perfect timing.
But by default it is doing the Jellyfish (one of these issues).
So it goes up and down and up and down and up and down and up and down like a jellyfish, and it is because of the punctual energy release.
So the energy release is punctual.
Like on the spot.
Like precise specific on the spot circular punctual like that.
Like this.

Like the energy release is like “right here”.
Like perfect isolated, punctual energy release.
And then it goes down again, and then it goes up and down, up and down, like a jellyfish.
So in order to fix the jellyfish characteristic, I was thinking about spanning the 2D plane over the cylinder platform like this and put it all over Pascalito Orb chips now.
Like this.

And then the orbs are firing in a specific fashion after another so it stays level very smooth and that the jellyfish characteristic disappears.
So now we are using the raw orb pretty much, no propeller or turbine anymore, now we just use the raw orb, and the raw orb is like this it is like a jellyfish.
We could also use the orb to fire up a propeller of course also a turbine, we can use the orb to fire up anything but for now I will try to just work with the raw orb because the elegance is the most advanced, you will literally see nothing, and it just flies.
This is like fully invisible engine, it just has a 2D plane where all the orb chips are, then are firing up the orbs.
So it is like the entire cylinder plate full of tiny invisible jellyfishes.
So like this.

Just over the entire plate, let’s say.
So you have a 2D plane firing these tiny micro nukes you can say but is not nukes and no uranium also of course.
No its like Jellyfish orbs.
Jellyfish orbs.
You know, Jellyfish orbs.
You know yes.
So then you have this tiny Jellyfish orbs fired on the 2D plane spanned over the platform.

Then I would need to do the mathematics, or I have to figure out some simulation tool, to figure out how to get the jumping out of it and just have it smooth.
The jellyfish jumping, you have to get out.
So it is not steady energy release if you want it to stay level, it is steady in terms of speeding up, it can speed up to speed of light, instantly even, but if you want it level in the sky just nailed in the fail then you have to fix the jellyfish jumping if you are not using some rotator with some helicopter propeller blades.
So without the helicopter propeller blades you have to then fix the Jellyfish jumping if you want it perfectly level, like if you want it to be stuck in the fucking air like a nail in the wall then you have to look at the jellyfish jumping and time the jellyfish orbs so perfectly that it then just stays level, but an alternative is of course also the rotator with the helicopter propeller blades and the 5 mega tone football field right on top of some nuke like explosion this also works but is more overkill or not?
So both ways work, both ways are fine, the 5 mega tone football field with the 5 mega tone helicopter propeller blades I think is amazing and then play soccer on top I think it’s good, but another option is to fix the jellyfish jumping of the raw jellyfish orb and this takes some dedicated timing.
So if you want to hammer it in the air like that

Bam just like a nail fix in the fucking air, level, you know fix in the fucking air level, and it just sticks in the air like that, then you have to fix the Jellyfish jumping for sure, because the jellyfish orbs are more for speed of light travel, so using them for just staying level in the air like a nail in the wall takes some jellyfish orb release coordination like you have to do the mathematics or something.
So for having this level in the air, you have to do more serious mathematics here.

So that’s a legit and real mathematics exercise now also a legit physics task right here, fresh from the internet of the Gods.
I do this later, we call this for now the:
“Jellyfish jumping up and down mathematical problem and the fix for making the platform fixed in the fucking air like a nail in the wall – Problem”.
So the problem is defined.
That’s it for now, see you in the next one.
Here also the link to the model, the Pascalito orb engine type 2.














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